"Secrets of the Warp Zones" from Captain N #4

Summarized by Webster Swenson

Captain N, fleeing from Donkey Kong, explains the basic workings of the warp zones, how they interact, and the dangers of them. He notes how they can take you underwater, into dungeons, or even malfunction, a curse that has evolved since the attacks of the League of Darkness began. Pluton, a robbing ogre, runs through a warp, showing the problems of warp zones, and ends up ending up just where he doesn't want to be: with Donkey Kong.